2023
ENGLISH TEACHING FORUM
47
americanenglish.state.gov/forum
Variations: Ways to Modify the Game
The game described in this article is
designed for mixed-level adult students.
However, it could easily be modified for
children. For children, the teacher will need
to make cards that reflect the abilities of
young learners.
For example, the teacher can have cards that
give spelling quizzes or ask basic questions.
One card could read, “Spell the word happy.”
Another could read, “Which is a happier place,
a park or a zoo?”
For more-advanced adult classes, the teacher
can design cards with role plays or scenarios.
A card could read, “Your friend is feeling
down. Try to cheer him or her up.”
Other modifications can make the game even
more fun.
• Music: The teacher can play music in the
background to create a party atmosphere.
• Happinesstokensorpunchcard:
The teacher can create some kind of
reward system for good responses,
such as happiness tokens or stickers.
Or the teacher can create a challenge
punch card and punch a hole every
time the student gets a challenge
correct.
Notes on Materials and Game Boards
Teachers can create their own Happiness
Game using free resources on the American
English website. Free templates for creating
board games, along with many other ready-
to-go games, are provided here: https://
americanenglish.state.gov/resources/
activate-board-games
• A blank board-game template can be
downloaded at https://americanenglish.
state.gov/files/ae/resource_files/board_
game_template_0.pdf
• A template for dice can be downloaded at
https://americanenglish.state.gov/files/
ae/resource_files/dice_template.pdf
If game boards, game pieces, or other
materials are not available, the teacher may
turn the classroom into one giant game board.
Any classroom materials may be used to
signify board spaces in the physical classroom,
including desks or notebooks. The students
may play “rock, paper, scissors” with the
teacher to advance. When a student wins,
they move ahead three spaces; when they
lose, they move ahead one space. The teacher
can pull a happiness question, free question,
or happiness challenge card randomly from a
box or have a student do so. If cards are not
available, the teacher can make up questions
on the spot, based on their knowledge of the
student’s level.
Please remember: the main point of the game
is for all players (including the teacher) to be
happy!
Conclusion: Teaching Should be a Happy
Profession!
I designed this game during a holiday from my
teaching job. I designed it at a happy moment
in my life with the simple insight that teaching
should be a happy profession and that learners
should come out of the classroom with a smile.
Since that time, I have played the game with
all manner of learners: elderly students,
adults, younger learners, and children. Though
it didn’t always work to perfection, even
when it worked imperfectly it never failed to
produce a smile on my students’ faces.
Don’t believe me? Well, you just rolled a 2!
Move your game piece two spaces. Try
smiling, laughing, and snapping your fingers
for 15 seconds. See what happens!
DanielClausen has taught English language learners
in the United States, Japan, and Saudi Arabia. He has
also conducted research in the field of international
relations. His work has appeared in The Diplomatic
Courier, E-International Relations, East Asia Forum, and
The Korean Journal of International Studies, among other
journals and magazines. He currently works as an
English language lecturer for Nagasaki University of
Foreign Studies in Japan.